Project Bluewater

A persistent shared water

An arcade fishing game with a deterministic simulation underneath it. Leave a port, read the water, find fish, fight them, and get home before the weather or the fuel decides for you.

Get it

Extract it once and that is the last time. The game checks for a newer version every time it starts, fetches it in the background and uses it next start — so this download never goes stale. If this site is down, or you are offline, it simply plays.

 

The water tonight

Asking the worlds…

 

Getting out there

  1. Run the game and start a profile.
  2. From the main menu: Shared Waters. The worlds above are in the list already — the game reads the same directory this page does.
  3. Pick one and you are on the water, with the fleet already on it. No account, no password.

A world in the list you cannot see here can be reached with Type an address. The world keeps turning while you are ashore — the tide, the weather and the day's marks carry on without you, and a fish that broke your line is still out there wearing your tackle.

Controls

A controller is the design target; keyboard is fully supported and the pause screen lists everything. Left stick or WASD works the rod, right trigger or J reels, A/Space sets the hook, B/Shift bows to a jump, and Tab or I opens the tackle box on the water. The first fight teaches its own controls — it will not tell you how to beat a fish.